Pairing Methods Used
(When and How Accelerated Pairings Will Be Used)
Goals:
-
clear 1st-place winner
-
good competition (better players play better players earlier)
-
fair opportunity for prizes (lower players can't easily "sneak in")
Using accelerated pairings with the break below the regular cut effectively
balances the goals
More rounds in a section helps to "recover" from an initial imbalance
Draws or half-byes in the first round above the break will cause the
break to be lowered so the best players don't meet too soon.
Reversing colors in round 1 for some boards makes the colors match
for natural pairings in rounds 2 & 3 with 8 or 16 in score group.
Teammate and club-mate pairings will be avoided with a score group.
| Rounds |
|
| Number of Players |
Pairing Method |
| 3 rounds Swiss System |
|
| 1+ |
regular |
| 4 rounds Swiss System |
|
| 1 - 16 |
regular |
| 17 - 32 |
accelerated 1/4's with break at 16 (plus draws) reversing rd 1 colors
on boards 3 - 6 |
| 33 - 48 |
accelerated 1/6's with first break at 16 (plus draws) reversing rd
1 colors on bds 3 - 6 |
| 49+ |
accelerated 1/6's |
| 5 rounds Swiss System |
|
| 1 - 24 |
regular |
| 25 - 48 |
accelerated 1/4's with break at 24 (plus draws) |
| 49 - 72 |
accelerated 1/6's with first break at 24 (plus draws) |
| 73+ |
accelerated 1/6's |
| 6 rounds Swiss System |
|
| 1 - 32 |
regular |
| 33 - 64 |
accelerated 1/4's with break at 32 (plus draws) |
| 65 - 96 |
accelerated 1/6's with first break at 32 (plus draws) |
| 97+ |
accelerated 1/6's |
| 7 rounds Swiss System |
|
| 1 - 64 |
regular |
| 65 - 128 |
accelerated 1/4's with break at 64 (plus draws) |
| 129 - 192 |
accelerated 1/6's with first break at 64 (plus draws) |
| 193+ |
accelerated 1/6's |
If it "works", here are the opponents of the #1 player in tournaments
using the calculated break:
4SS (17-48 players): 1v9, 1v5, 1v3, 1v2
5SS (25-72 players): 1v13, 1v8, 1v4, 1v2, 1v3
6SS (33-96 players): 1v17, 1v10, 1v6, 1v4, 1v2, 1v3
7SS (65-192 players): 1v33, 1v18, 1v10, 1v6, 1v4, 1v2, 1v3